#pragma once
#include "Defines.h"

class SpellStat
{
public:

	static float CastingTime[TOTAL_SPELLS];
	
	static float SpellCooldown[TOTAL_SPELLS];
	
	static void SpellStat::intialize()
	{
		for (int i= 0; i< TOTAL_SPELLS; i++)
		{
			// al menos denle un segundo...
			CastingTime[i] = 1000.0f;
		}
	}
};
